Yep, the bug is on fire and it gets T-shocked with a warm spring. If you have put a bug on fire in Glacial Strata, it can get thermal shock from environment. If you have started the spear chargin process but see there is no more point in shooting it now, switch weapon to save the ammo. The idea is you need to start charging half a second before the opressor gets finally frozen with the ice left on the ground. This makes the yellow flame reach OC being actually clean for sticky fuel and ammo builds.Ĭryocannon “Ice Spear” OC can be used to hit frozen opressors. The same goes for heat radiance mod in T5. This means, the less the RoF is, the MOAR BURNING FLOOR you can make with the same amount of used ammo. Sticky fuel pools distribution on time does not depend on the RoF. Particulary why you would like it to be as LOW as possible. If it starts the approach too early, it can achieve “landing denial damage threshold” from the damage over time. Grabbers put om fire can skip their next approach. The axe is reusable in this case but it takes some time for aiming and picking the axe up. Use drills to open them in a moment for little fuel. GIT GUD level: kill leaches with pickaxe’s power attacks.Įbonust are a piece of cake for a driller. If a leach is asking for *docking permission*, you can defend yourself with power drills. You can thus you can fear it away hitting the tip, not the body. The tips of cave leaches’ tentacles can recieve damage. It can save you from being whalepiped with a dense pack of macteras or *STFU* the preatorian that is going to cover a defence point with its vomit. (Strong stun = stuns every enemy that is not immune to it). On impact, axes deal some damage and cast strong short stun within a small radius. I have no explanation for such behaviour. ![]() The fly-by damage seems to affect most things in the game but not swarmers and jellies. The mushrooms that were close enough to the axe get destroyed but the axe is treated as a “missed” one (if it hits the ground, not a random swarmer passing by xD). In the swamp biome you can throw axes along the fields of mushrooms, emmiting toxic spores. And your axes behave like “missed” so they are available for retrieval. You can throw 3 axes into a crystal and it gets destroyed. Since *one of the patches* hitting electrocuting crystalls with axes does not cause damage to you. ![]() ![]() Note: I have experienced axekills not giving me +5 hp, I guess it is connected with fact axes’ damage is not 100% melee. In the game there are a lot of different damage types, but only the “melee” one affects the perk. Axes and drills are sources of “melee” damage type so they can cause “vampire” perk procks.
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